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ALL ABOUT ANIMALS

This is a micro-mobile-Learning solution. I designed and developed this mobile-learning experience/quiz to help learners know more about the animal encyclopedias.

RESPONSIBILITIES
Instructional Design, eLearning Development, Graphic Design, Data Analytics

TOOLS USED
Articulate Storyline 360, Adobe XD, Adobe Illustrator, Adobe After Effects, Visual Studio Code, Veracity LRS

Full Experience Coming Soon
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CLIENT's PROBLEM

This is a certificate quiz for a series of animal encyclopedia courses, designed to provide additional data to support the content design while adult learners learn.

“Unlike traditional learning/certificate tests such as COURSA/LinkedIn, which are very informative for issuing certificates, we wanted to understand the future possibilities of mobile games with encyclopedic content.”

My client wanted to get a sense of the level of understanding of the content, the difficulty/depth of the grasp, and the possibility of data-based game development.

“We are more focused on UI/UX design, considering the game projects in development, visual design needs more attention and testing in this project.”

m-LEARNING SOLUTION

After conducting a survey analysis and interviewing 6 animal encyclopedia and marketing experts, I propose this mobile, micro-eLearning solution.

IDEAL

Effectiveness: The combination of microlearning and eLearning allows learners to access the learning content steadily and conveniently. The learning content consists of micro-modules. Each micro-module has short conversation scenarios and small quizzes. 

Mobile-Flexibility: Learners can access the learning content on their phones/tablet. This feature allows learners to access content whenever they want without relying on the instructor’s availability. This feature is crucial to the safety of customers and instructors and the company’s long-term success.

Data-driven: The xAPI feature tracks the details of a learner’s journey. This data can then be used to improve the design and effectiveness of this solution.


Gamification: Making a learning experience a playful gaming experience can help learners enjoy the learning journey more and motivate them to keep learning.

 

‍Moreover, I try to make the game mechanism digestible to absolute beginners—having a clear goal, defining simple rules, designing manageable challenges, setting up explicit feedback loops, producing quantifiable outcomes, and empathizing with learners’ emotional reactions.  

VISUAL MOCK-UP

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